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Stormtrooper damaged helmet 3D model. Multiple import formats
Real world scale Just import inside your real-time engine and start working Scene light setup for render Materials and 4096x4096 textures included in the archives textures PBR UE4 packed (diffuse, metallic, roughness, AO, normal) textures PBR specular glossiness Linear workflow gamma 2.2 optimized textures Metallic surface micro imperfections Suitable for realtime and closeup classic renders Native forrmat: max 2019 Vray mats, arnold and scanline Other import formats: fbx, abc, dae, obj, 3ds, dxf, wrl Textures coordinates preserved in all import formats, some formats may require textures to be reassigned 1 object .spp available upon request clean version available as a separate product PLEASE NOTE: this like all my other models cannot be used as NFT, as is or modified
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Need more formats? If you need a different format, please send us a Conversion Request. We can convert 3D models to: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. We do not convert 3d scenes!
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Download 3D Model Stormtrooper damaged helmet abcobjfbxdxfdaewrl3dsmax2019max2019max2019
From fabelar
Use in a free end product (more than one end user allowed)
Yes
Yes
Use in an end product that’s sold
No
Yes
On-demand products/services (e.g. “made to order” or “create your own” apps and sites)
One license per each customized end product
No
Use in stock items/templates
No
No
Physical or digital end products for sale
5000
250000
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times
5000
250000
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. Read more
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
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